RULES

1. Introduction

The Captain Tsubasa: Dream Team DREAM CHAMPIONSHIP 2025 (hereinafter referred to as "the Tournament") will be held by KLab Inc. and will be run by KLab Inc. and the companies that it hires will comprise the Captain Tsubasa: Dream Team Dream Championship Organiser (hereinafter referred to as "the Organiser"). By reading the following Terms of the Tournament (hereinafter referred to as "the TOT"), the participant is acknowledging their consent upon entering the Tournament.

The Organiser will run the Tournament based on the rules stipulated in the TOT, KLab Inc.'s Terms of Use (hereinafter referred to as the TOU), and the various regulations, rules, etc. published in relation to this Tournament (hereinafter collectively referred to as the "Rules, etc." together with the TOT and TOU). In addition, the Organiser reserves the right to make a decision in the event that a situation not stipulated in the aforementioned Rules, etc. arises, or if the application of said Rules, etc. results in significantly compromising fairness or impartiality.

2. Tournament Format

2.1 Overview

This tournament is the official competition for the smartphone game "Captain Tsubasa: Dream Team," provided by KLab Inc. Participants will compete in matches structured as outlined in Section 2.3. Prizes or monetary rewards will be awarded to the top-performing players who successfully advance through the competition.

2.2 Game Version Used

This Tournament will be conducted using the latest version of "Captain Tsubasa: Dream Team," available on the App Store, Google Play, and HUAWEI AppGallery.

2.3 Tournament Structure

The Tournament will be held with the following structure:
- Season Qualifiers 1st Season: In-Game Qualifiers
- Season Qualifiers 1st Season: Final Stage Tournament
- Season Qualifiers 2nd Season: In-Game Qualifiers
- Season Qualifiers 2nd Season: Final Stage Tournament
- Season Qualifiers: Play-Off Round
- Dream Team Cup Qualifiers: In-Game Qualifiers
- Dream Team Cup Qualifiers: Final Stage Tournament
- Championship Tournament

2.4 Tournament Schedule

The Tournament will be held according to the schedule below.

Tournament Structure Qualifiers Segment Shedule
Season Qualifiers
1st Season
In-Game Qualifiers May 31, 2025 (Saturday) 17:00 – June 30, 2025 (Monday) 14:00
Final Stage Tournament Mid to Late July 2025
Season Qualifiers
2nd Season
In-Game Qualifiers June 30, 2025 (Monday) 17:00 – July 31, 2025 (Thursday) 14:00
Final Stage Tournament Mid to Late August 2025
Season Qualifiers Play-Off Round Mid to Late August 2025
Dream Team Cup Qualifiers In-Game Qualifiers Around August 2025
Final Stage Tournament Mid to Late September 2025
Championship Tournament - Mid to Late October 2025

* The above schedule is tentative and subject to change without prior notice.
* All times listed are in Japan Standard Time (JST).

3. In-Game Qualifiers

3.1 Entry Qualifications

Players who meet all of the following conditions will be eligible to participate:

  1. Have not violated the Terms of Use of Captain Tsubasa: Dream Team.
  2. Agree to comply with all provisions of the Tournament's Terms (TOT) and other applicable Rules, etc.

3.2 Rules

3.2.1 Season Qualifiers
  1. The In-Game Qualifiers for the Season Qualifiers will use the Rank Match mode conducted within the app during the designated period.
  2. The rules for Rank Matches will be based on the regulations specified within the app.
3.2.2 Dream Team Cup Qualifiers
  1. The In-Game Qualifiers for the Dream Team Cup Qualifiers will use the Dream Team Cup events held within the app during the designated period.
  2. The rules for the Dream Team Cup Qualifiers will be based on the regulations specified within the app.

3.3 Invitation to the Final Stage Tournament

3.3.1 Season Qualifiers

Players who meet the following criteria will be invited to the Final Stage Tournament:
  - Rank within the top 8 in Online Points at the end of each Rank Match season.
* Even if a player is eliminated in the Final Stage Tournament, they may participate again in the Final Stage Tournament for the next season if they meet the participation eligibility criteria.

3.3.2 Dream Team Cup Qualifiers

Players who meet any of the following criteria will be invited to the Final Stage Tournament:

  1. Place within the top 4 in the final rankings of this event on the Japanese version of the application.
  2. Place within the top 4 in the final rankings of this event on the Global version of the application.

* If rankings are tied, participation rights will be granted to the player with the higher Online Points at the time of the August Rank Match tally.

3.4 Transfer of Final Stage Tournament Invitation Slots

3.4.1 Season Qualifiers
  1. If a participant who has been invited to the Final Stage Tournament fails to submit the required documents by the deadline, formally withdraws, cannot be contacted by the response deadline, or is otherwise deemed unable to participate by the Organiser due to various circumstances, the invitation slot will be transferred to the participant with the next highest Online Points for that Season.
  2. If a participant who has already secured a place in the Championship Tournament is invited to the Final Stage Tournament, their invitation to the Final Stage Tournament will be revoked. In such a case, the invitation slot will be transferred to the participant with the next highest Online Points for that Season.
  3. If the Organiser is unable to confirm the participation of a competitor by 3 days prior to the event (JST), the slot will be treated as forfeited, and the matches for that slot will be considered lost by default.
3.4.2 Dream Team Cup Qualifiers
  1. If a participant invited to the Final Stage Tournament fails to submit the required documents by the deadline, formally withdraws, cannot be contacted by the response deadline, or is otherwise deemed unable to participate by the Organiser due to various circumstances, the invitation slot will be transferred to the participant with the next highest ranking in the relevant event.
  2. If a participant who has already secured a place in the Championship Tournament earns a spot in the Final Stage Tournament, their Final Stage Tournament participation rights will be revoked. In such a case, the invitation slot will be transferred to the participant with the next highest ranking in the relevant event.
  3. If the Organiser is unable to confirm the participation of a competitor by 3 days prior to the event (JST), the slot will be treated as forfeited, and the matches for that slot will be considered lost by default.

4. Final Stage Tournament and Play-Off Round

4.1 Entry Qualifications

Players who meet all of the following criteria will be eligible to participate in the Final Stage Tournament:

  1. Have not violated the Terms of Use of Captain Tsubasa: Dream Team.
  2. Have not violated the Rules, etc. in previous tournaments hosted by the Organiser, nor have been disqualified or removed from any such tournaments.
  3. Achieved the required results in the In-Game Qualifiers and received an invitation to the Final Stage Tournament.
  4. Agree to comply with the Tournament's Terms (TOT).
  5. For participants residing in Japan, be at least 18 years of age. For participants residing outside Japan, be at least 18 years of age and have reached the age of majority in their respective jurisdiction of residence.
  6. If advancing to the Championship Tournament, be able to sign an appearance agreement based on the provided template.
    Performance Agreement
  7. Upon obtaining the right to participate in the Final Stage Tournament, you must complete the registration of participation information (hereinafter referred to as "entry") via the form specified by the Organiser within the designated deadline and confirm your intention to sign the appearance agreement.
  8. At the time of entry, you must be able to present an ID card issued by a public institution (such as one that shows your date of birth and is still valid). Additionally, throughout the Tournament period, including the day of the Tournament, identity verification must be possible at all times using a method specified by the Organiser, primarily via real-time video calls.
  9. At the time of entry, you must be able to prove, using a method specified by the Organiser, that the Captain Tsubasa: Dream Team account with which you earned the right to participate in the Online Tournament belongs to you.
  10. You must be able to participate in the Tournament according to the schedule outlined in Chapter 1, Section 3.
  11. You must be able to remain in continuous contact with the Organiser throughout the Tournament period.
  12. You must be able to communicate fluently in one of the following languages: Japanese, English, French, Arabic, Chinese (Traditional Chinese), Italian, Spanish, or German.
  13. You must not be an affiliate or relative of the Organiser.
  14. You must not engage in any conduct that violates the Prohibited Conduct guidelines.
  15. You must not enter the Tournament using an offensive or inappropriate player name.
  16. You must not be affiliated with any anti-social organisations (including those equivalent to such organisations) and must not be subject to regulations by Japan, the United States, or any other countries specified by the Organiser (including persons residing in OFAC-sanctioned countries or regions).
  17. There must be no legal or procedural restrictions (such as suspensions, limitations, or approval requirements from government authorities or financial institutions) that prevent the shipment of prizes or the transfer of monetary rewards.
  18. If you reside outside Japan, your participation in the Tournament, including the shipment of prizes or the transfer of monetary rewards, must not violate local laws, and a reasonable method for shipping prizes or transferring monetary rewards must be available.
  19. During the Tournament period, you must have access to a Discord account for communication purposes and be a member of the Captain Tsubasa: Dream Team official Discord server (https://discord.gg/6tyEs48).
    * Those without a Discord ID must obtain one from the link above.
    https://Discord.com/

4.2 Rules

4.2.1 Match Rules
  1. The Tournament will follow a single-elimination format.
  2. The Tournament will be conducted as a series of matches, all held using Group Matches in Online Mode.
  3. The match regulations are as follows:

    Total Power No restrictions
    Special Skill Maximum Level No restrictions
    Player Conditions (Attributes, Rarity, Level, Affiliation) No restrictions
    Formation Effect Block ON
    * Formation Effects will not be applied.
    Restrict Non-Correct Position OFF
    * Players can be assigned to non-correct positions.
    Club Effects Disabled
    Player List Bonuses Disabled
  4. If the match ends in a draw after overtime, the winner will be determined by a penalty shoot-out.
  5. Participants who engage in behavior that violates the Tournament's Terms (TOT) or public order and morality will be disqualified or removed from the Tournament. (The Organiser holds the sole authority to determine whether the behavior is inappropriate.)
  6. If a match is interrupted due to a connection issue, the resume function will be used to restart the match.
  7. The resume function can be used for up to 5 minutes after the disconnection.
  8. If the match cannot be restarted using the resume function, the following rules will apply:
    • If the connection issue occurs during the first half, the match will be replayed regardless of the score.
    • If the connection issue occurs during the second half and the score is tied or there is a one-goal difference, the match will be replayed.
    • If the connection issue occurs during the second half and there is a two-goal difference or more, the player with the higher score will be declared the winner.
    • If the connection cannot be re-established within 10 minutes of disconnection, the disconnected participant will be declared the loser.
    • In the case of a rematch, neither participant may make changes to their team configuration (Starting Members, Reserves, or Bond Deck players). Any changes to the team configuration, whether made before or after the rematch, will result in a loss for the offending participant.
  9. As a general rule, the participant who causes an interruption during a match will be declared the loser.
  10. If a participant cannot be contacted by the scheduled match time on the day of the Tournament, that participant will be disqualified.
  11. Participants must use their own devices and network connections.
  12. The option to use manual controls during defence can be turned on or off by participants before matches.
4.2.2 Rules Exclusive to the Season Qualifiers

Only in the Final Stage Tournament of the Season Qualifiers, a third-place playoff match will be held.

4.2.3 Rules Exclusive to the Dream Team Cup Qualifiers

The Final Stage Tournament of the Dream Team Cup Qualifiers will be conducted as separate tournaments for participants invited through the Japanese version of the app and those invited through the Global version of the app.

4.3 Play-Off Round

4.3.1 Entry Qualifications

Players who meet all of the following criteria will be eligible to participate in the Play-Off Round:

  1. Must fulfill the participation qualifications for the Final Stage Tournament as specified in section 4.1.
  2. Must have achieved the following results in the Season Qualifiers:
    1. Placed third in the Final Stage Tournament of the 1st Season Qualifiers.
    2. Placed third in the Final Stage Tournament of the 2nd Season Qualifiers.
4.3.2 Transfer of Play-Off Round Participation Rights
  1. If a participant who has earned the right to participate in the Play-Off Round formally withdraws, cannot be contacted by the response deadline, or is otherwise deemed unable to participate by the Organiser, the participation rights will be transferred to the player who placed fourth in the relevant Final Stage Tournament.
  2. If a participant who has earned the right to participate in the Play-Off Round fails to submit the required documents by the deadline, formally withdraws, cannot be contacted by the response deadline, or is otherwise deemed unable to participate by the Organiser, the participation rights will be transferred to other eligible players from the relevant Final Stage Tournament, prioritized by the highest Online Points for the respective season.
  3. If the Organiser is unable to confirm a participant’s participation by 3 days prior to the event (JST), the slot will be treated as forfeited, and the matches for that slot will be considered lost by default.
4.3.3 Rules
  1. Participants will compete in a single match against one another to determine the winner.
  2. All other rules will follow those outlined in "4.2.1 Match Rules" from (2) onward.

4.4 Invitation to the Championship Tournament

4.4.1 Season Qualifiers

Five players who meet any of the following criteria will be invited to the Championship Tournament:

  1. The winner and runner-up of the 1st Season Final Stage Tournament.
  2. The winner and runner-up of the 2nd Season Final Stage Tournament.
  3. The winner of the Play-Off Round.

* Even if a player is eliminated in the Final Stage Tournament, they may participate again in the Final Stage Tournament for the next season if they meet the participation eligibility criteria.

4.4.2 Dream Team Cup Qualifiers

Two players who meet either of the following criteria will be invited to the Championship Tournament:

  1. The winner of the Final Stage Tournament for the Japanese version of the application.
  2. The winner of the Final Stage Tournament for the Global version of the application.

4.5 Transfer of Championship Tournament Invitation Slots

4.5.1 Season Qualifiers
  1. If a participant who has earned the right to participate in the Championship Tournament informs the Organiser of their withdrawal or is deemed unable to participate due to various circumstances, the participation rights will be transferred in order of highest final ranking from the relevant Season Final Stage Tournament.
  2. If the player granted participation rights under (1) also withdraws or is deemed unable to participate by the Organiser, the participation rights will be granted to eligible players from the relevant Season Final Stage Tournament, prioritized by the highest Online Points for that season.
  3. If the Organiser is unable to confirm a participant’s participation by approximately 1 week prior to the Championship Tournament (JST), the slot will be treated as forfeited, and the matches for that slot will be considered lost by default.
4.5.2 Dream Team Cup Qualifiers
  1. If a participant who has earned the right to participate in the Championship Tournament through this event formally withdraws, cannot be contacted by the response deadline, or is otherwise deemed unable to participate by the Organiser due to various circumstances, the participation rights will be granted to the runner-up of the relevant Final Stage Tournament.
  2. If the runner-up is also unable to participate due to withdrawal or other circumstances as determined by the Organiser, the participation rights will be granted to eligible players from the relevant Final Stage Tournament, prioritized by the highest ranking in the event.
  3. If the Organiser is unable to confirm a participant’s participation by approximately 1 week prior to the Championship Tournament (JST), the slot will be treated as forfeited, and the matches for that slot will be considered lost by default.

5. Championship Tournament

5.1 Entry Qualifications

Players who meet all of the following criteria will be invited to the Championship Tournament:

  1. Achieved the required results in the Final Stage Tournament and received an invitation to the Championship Tournament.
  2. Successfully signed an appearance agreement with the Organiser prior to the Championship Tournament.

Alternatively, participants who achieved the stipulated results in the following tournament will hold eligibility to participate in this Championship Tournament:

  • Winner of Captain Tsubasa: Dream Team DREAM CHAMPIONSHIP 2024.

5.2 Transfer of Championship Tournament Invitation Slot for Last Year's Winner

  1. If last year's champion fails to complete registration by the deadline, cannot sign the appearance agreement, formally withdraws, cannot be contacted by the response deadline, or is otherwise deemed unable to participate by the Organiser for any reason, the participation rights will be transferred in order of ranking to last year's 2nd, 3rd, and 4th place players. If the 2nd through 4th place players also withdraw, cannot be contacted, or are otherwise deemed unable to participate, the slot will be treated as forfeited.
  2. If the Organiser is unable to confirm a participant’s participation by approximately 1 week prior to the Championship Tournament (JST), the slot will be treated as forfeited, and the matches for that slot will be considered lost by default.

5.3 Rules

  1. The Championship Tournament will be conducted in a double-elimination format.
  2. All other rules will follow those outlined in "4.2.1 Match Rules" from (2) onward.

6. Revocation of Participation Eligibility

The Organiser reserves the right to revoke a participant's eligibility to participate in the Tournament under the following circumstances:

  1. If the Organiser determines that the participant has violated the Terms of the Tournament (TOT).
  2. If the Organiser determines that the participant is engaged in anti-social activities, is affiliated with or belongs to an anti-social organisation, or has any association with such entities.
  3. If the Organiser deems the participant's participation in the Tournament inappropriate for any other reason.

7. Prize Money

7.1 Prize Money Allocation

The total prize pool for this Tournament is ¥10,000,000, distributed as follows:

  1. Champion (1 player): ¥6,000,000
  2. Runner-Up (1 player): ¥2,000,000
  3. Third Place (1 player): ¥1,000,000
  4. Fourth Place (1 player): ¥500,000
  5. Fifth to Eighth Place (4 players): ¥100,000 each
  6. Special Award (1 player): ¥100,000

* As stated in Sections 7.2 and 7.3, a certain amount will be deducted from the above figures for taxes and other applicable charges.

7.2 Payment

  1. The Organiser will pay prize money (inclusive of applicable taxes) to the winners (hereinafter referred to as "Winners") who have earned the right to receive it based on their Tournament results, as follows. Specific details regarding the payment of prize money will be communicated or announced separately to the Winners after the conclusion of the Tournament.
  2. To receive the prize money, Winners must submit the necessary payment information to the Organiser by the designated deadline.
  3. If a Winner fails to submit the required payment information to the Organiser in a timely manner, the Organiser may withhold the prize money. If all required information is not submitted by the designated deadline, the Winner’s right to receive the prize money will be revoked.
  4. Prize money will only be paid via transfer to a bank account under the Winner's name.
  5. The right to receive prize money cannot be transferred to a third party.
  6. Prize money will be paid in Japanese Yen (JPY) at the amounts specified in Section 7.1.
  7. If a Winner wishes to receive payment in a currency other than Japanese Yen, the prize money will still be transferred in Japanese Yen. Upon arrival at the Winner’s designated bank account, the transferred Japanese Yen will be converted into the local currency at the exchange rate set by the receiving bank. KLab Inc. considers the payment complete at the point of transfer in Japanese Yen and assumes no responsibility for fluctuations in the amount of the received currency resulting from exchange rate changes or other factors.
  8. Fees associated with overseas transfers will be borne by KLab Inc. However, if fees are incurred by the Winner’s receiving bank or intermediary bank (including conversion fees and other charges related to currency exchange as described in Section 7.7), these fees will be the Winner’s responsibility.
  9. Additional terms and conditions may apply to the receipt and use of prize money.

7.3 Taxes

  1. For prize money exceeding ¥500,000, in accordance with Japanese laws, 10.21% of the amount exceeding ¥500,000 will be deducted as withholding income tax and special reconstruction income tax. The tax rate and related tax treatment are based on the laws applicable on the payment date and are subject to change in the future.
  2. Prize money may be subject to applicable taxes in the Winner's place of residence (including, but not limited to, income tax and withholding tax). It is the responsibility of each Winner to consult with their local tax advisor to determine what taxes apply to them and to ensure that those taxes are properly paid to the relevant tax authorities.

7.4 Disclaimer

  1. If there are errors in the registration information, failure to submit the required information by the deadline, false reporting, or any violation of these Terms of the Tournament (TOT) deemed by the Organiser to be inappropriate for the awarding of prize money, the prize money will be revoked.
  2. KLab Inc. assumes no responsibility in cases where prize money cannot be transferred due to incomplete or delayed submission of information.
  3. By accepting the prize money, Winners agree to release the Organiser from any liability, loss, or damage arising from or related to the awarding, receipt, use, or misuse of the prize money, or participation in any prize-related activities.
  4. If the prize money is not awarded due to reasons attributable to the Winner, such as declining to accept the prize or having their eligibility revoked, an alternative Winner will not be selected.

8. Prizes

  1. Prizes awarded to top-ranking players in the Tournament will be as announced separately by the Organiser. However, the details of such prizes may be subject to change due to logistical considerations.
  2. In-game item prizes will be sent directly to your Present Box. Please note that winners will not be contacted individually regarding these items.
  3. As a general rule, physical prizes will only be shipped once.
  4. Prize shipments are scheduled to begin in December 2025, but this timeline is subject to change due to production delays or other circumstances.
  5. Please understand that we may be unable to ship prizes to certain countries due to local circumstances.
  6. Customs authorities in your country may require payment of customs duties or other fees upon receiving prizes. Please note that the Organiser cannot cover these costs. Please consult your local customs or relevant authorities regarding such payments.
  7. If prizes cannot be delivered due to reasons attributable to the recipient, such as errors or omissions in the name, address, or phone number provided, the shipment may be invalidated. The Organiser will not be held liable for unreceived prizes unless the issue arises from intentional acts or gross negligence by the Organiser.
  8. Prize deliveries may experience significant delays due to factors such as COVID-19 or other international circumstances impacting logistics. Regulatory authorities may also halt or dispose of shipments. The Organiser assumes no responsibility for issues such as loss or disposal by shipping agencies.
  9. The right to receive prizes is valid only for the individual recipient and cannot be transferred, sold, or loaned to third parties.

9. Prohibited Conduct

  1. Violating the Tournament's Terms (TOT) or other applicable Rules, etc.
  2. Failing to follow the instructions or requests of the Organiser, or intentionally obstructing the progress or operation of the Tournament.
  3. Disclosing information related to the management of the Tournament to external parties without permission.
  4. Making false statements or providing false information during application or registration.
  5. Engaging in harassment, abusive language, or hateful behavior on social media or similar platforms.
  6. Engaging in inappropriate acts contrary to public order and morals, or participating in commercial, political, or religious activities during the Tournament.
  7. Transferring or lending the right to participate in the Tournament to a third party.
  8. A person other than the account owner impersonating the account owner to participate in the Tournament.
  9. Intentionally exploiting in-game bugs or glitches.
  10. Using an inappropriate or offensive player name that violates public order and morals.
  11. Violating the Terms of Use (TOU) defined by KLab Inc. for Captain Tsubasa: Dream Team.
  12. Participating in the Tournament while under the influence of alcohol or illegal substances (including any substances prohibited by the laws of Japan or the participant's country of residence).

10. Penalty

The Organiser reserves the right to impose penalties on any participant found to be in violation of the Tournament's Terms (TOT) or other applicable rules and regulations. Such penalties may include declaring a participant's match as a loss, revoking their eligibility to participate in the Tournament, or withholding any prizes or monetary rewards.

11. Recordings and Media Coverage During the Tournament

Players participating in the Season Qualifiers (Final Stage Tournament), Dream Team Cup Qualifiers (Final Stage Tournament), and Championship Tournament (hereinafter referred to as "Participating Players") must agree to the following terms:

  1. Personal information (such as your full name, player name, and other game information, as well as player photos and comments) may be used on websites created by the Organiser, in promotional materials related to the Tournament, in news and media reports, within the app, and in broadcasts both during this year and in subsequent years.
  2. Printed materials, videos, and content produced by the Organiser in connection with the Tournament may be used for commercial purposes, including in news and media coverage.
  3. Participating Players selected by the Organiser must appear in designated interviews.
  4. During the Tournament, the Organiser may record gameplay footage (e.g., in-app gameplay videos) and interviews, and broadcast them via live internet streams. Additionally, these recordings may later be published on websites, video streaming services, or at events created by the Organiser.
  5. The Organiser will record the Tournament, including in-app gameplay footage and videos of Participating Players during gameplay. These recordings may be broadcast live over the internet and later displayed on the Organiser's website, video streaming platforms, or on television.
  6. Participating Players must provide personal information, such as their full name, age, and address, to the Organiser when required.
  7. Participating Players agree not to claim portrait rights, publicity rights, or other rights related to privacy. Participants will not exercise any rights over the use of their likeness or personal information in relation to the Tournament as permitted by the Organiser. Furthermore, even if applicable laws allow the withdrawal of consent for personal data processing or requests for the deletion of personal data, participants agree not to exercise such rights.
  8. Displaying a participant's face is optional. Please contact the Organiser if you wish not to reveal your face during the Final Stage Tournament or the Championship Tournament.
  9. Participants must follow the instructions and guidance of the Organiser during the Tournament and must not engage in behavior that causes inconvenience or discomfort to other participants, regular users, or members of the public.

12. Handling Personal Information

The Organiser will handle the personal information obtained from participants in connection with the Tournament in accordance with the Personal Information Protection Act of Japan and the guidelines issued by the relevant authorities. The Organiser will exercise due care as a responsible administrator to ensure the proper management of such information.

Furthermore, any personal information collected will be used solely for the purposes of providing, hosting, and managing the Tournament (including related arrangements), communicating with participants in relation to the Tournament, and for the matters outlined in Sections 11.1 to 11.5 above. For further details, please refer to the Privacy Policy.
https://www.klab.com/klabgames/privacy/en.html

In addition to the details outlined in the above-mentioned Privacy Policy, the following personal data will be handled during the Tournament based on the participant's advancement stage:
- Personal data collected from participants advancing to the Final Stage Tournament: Full name, age, email address, address, postal code, phone number, game ID, and Discord ID.
- Additional personal data collected from participants advancing to the Championship Tournament: Bank account information.
Purpose of Use: In addition to the purposes stated above, the collected information will be used for the delivery of prizes or the transfer of monetary rewards.
Legal grounds for GDPR: Legitimate interests and fulfilment of the contract.
* Those without a Discord ID should acquire one from the link below.
https://Discord.com/

Players advancing to the Final Stage Tournament or Championship Tournament will be required to decide on a username (hereinafter referred to as the "registered name") at the time of confirming their participation in the Final Stage Tournament.
The registered name will be used throughout the Tournament, including during all events and on the tournament brackets.

13. Governing Laws and Jurisdiction

  1. All matters pertaining to the Tournament and agreement are based on Japanese law and will be interpreted and applied by Japanese law.
  2. All litigation and other disputes pertaining to the Tournament and the Rules, etc.are subject to the exclusive jurisdiction of the Tokyo District Court in the first instance.

14. Exemption from Responsibility

  1. The Tournament may be cancelled or rescheduled due to game server trouble, natural events, or other extenuating circumstances. The Organiser will not be responsible for reimbursing costs incurred by the delay or cancellation of the Tournament, no matter the circumstances.
  2. If the Tournament is postponed, cancelled, interrupted, or held in a different format for any reason, the Organiser will not be responsible for supporting players.
  3. Participation in the Tournament will be undertaken at the participant's own risk. Except for what was outlined in the TOT, any accidents, loss of valuables, burglary, or other trouble are solely the responsibility of the participant.
  4. Unless specified in the TOT, fees for purchasing and distributing devices, internet connection and other expenses necessary for participation will be the responsibility of applicants.
  5. Please note that we cannot answer any individual questions regarding selection results or reasons for revocation.
  6. For any other inquiries (including those involving personal information), please contact us at(https://inquiry.klabgames.com/tsubasa-dreamteam/en/inquiry.html).

15. Changes to the Terms or the Tournament

The Rules, etc. the Tournament contents, and the dates are available on the dedicated website
(https://www.tsubasa-dreamteam.com/dcs/en/) and are subject to change without prior notice or warning. By proceeding in the participation of the Tournament the participant agrees to revision of the Rules, etc.